Difference between revisions of "HS-PS2-3"

From NY Science Standards Wiki
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| SEP1 =  
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| SEP1 = Constructing Explanations and Designing Solutions
| DCI1 =  
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* Apply scientific ideas to solve a design problem, taking into account possible unanticipated effects.
| CC1 =  
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| DCI1 = PS2.A: Forces and Motion
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* If a system interacts with objects outside itself, the total momentum of the system can change; however, any such change is balanced by changes in the momentum of objects outside the system.
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| DCI2 = ETS1.C: Optimizing the Design Solution
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* Criteria may need to be broken down into simpler ones that can be approached systematically, and decisions about the priority of certain criteria over others (trade-offs) may be needed.
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| CC1 = Cause and Effect
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* Systems can designed to cause a desired effect.
 
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Revision as of 12:41, 11 April 2025

Apply scientific and engineering ideas to design, evaluate, and refine a device that minimizes the force on a macroscopic object during a collision.

Clarification statement: Examples of evaluation and refinement could include determining the success of the device at protecting an object from damage and modifying the design to improve it. Examples of a device could include a football helmet or a parachute.

Assessment boundary: Assessment is limited to qualitative evaluations and/or algebraic manipulations.

Resources

Examples and discussion of resources for the learning, teaching, and assessment of HS-PS2-3.

Pixel beaver This section could be expanded upon. You can help out by adding to this section.


Assessment

What assessment of HS-PS2-3 might look like on a NY state exam.

Pixel beaver This section could be expanded upon. You can help out by adding to this section.


NGSS Dimensions

Performance expectation HS-PS2-3 was developed using the following elements from the NRC document A Framework for K-12 Science Education:

Science and Engineering Practices
  • Constructing Explanations and Designing Solutions
    • Apply scientific ideas to solve a design problem, taking into account possible unanticipated effects.
Disciplinary Core Ideas
  • PS2.A: Forces and Motion
    • If a system interacts with objects outside itself, the total momentum of the system can change; however, any such change is balanced by changes in the momentum of objects outside the system.
  • ETS1.C: Optimizing the Design Solution
    • Criteria may need to be broken down into simpler ones that can be approached systematically, and decisions about the priority of certain criteria over others (trade-offs) may be needed.
Crosscutting Concepts
  • Cause and Effect
    • Systems can designed to cause a desired effect.
Page contributors: Caroline Leonard, Conrad Richman
Physics | HS. Forces and Interactions