Difference between revisions of "P-PS2-1"

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| SUBJECT = [[P-2|Grades P–2 science standards]]
 
| TOPIC = P. Physical Sciences
 
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Latest revision as of 13:04, 13 October 2026

Use tools and materials to design and build a device that causes an object to move faster with a push or a pull.

Clarification statement: Emphasis should be on developing an interest in investigating forces (pushes or pulls). Examples of forces could include a string attached to an object being pulled or a ramp to increase the speed of an object.

Assessment boundary: Assessment is limited to relative measures of speed (slower, faster)

Note: this is a NYSED-specific performance expectation that is different from the Next Generation Science Standards.

Resources

Examples and discussion of resources for the learning, teaching, and assessment of P-PS2-1.

Pixel beaver This section could be expanded upon. You can help out by adding to this section.


Assessment

What assessment of P-PS2-1 might look like on a NY state exam.

Pixel beaver This section could be expanded upon. You can help out by adding to this section.


NGSS Dimensions

Performance expectation P-PS2-1 was developed using the following elements from the NRC document A Framework for K-12 Science Education:

Science and Engineering Practices
  • Planning and Carrying Out Investigations
    • With guidance, plan and conduct an investigation in collaboration with peers.
  • Analyzing and Interpreting Data
    • Analyze data from tests of an object or tool to determine if it works as intended.
Disciplinary Core Ideas
  • PS2.A: Forces and Motion
    • Pushes and pulls can have different strengths and directions.
    • Pushing or pulling on an object can change the speed or direction of its motion and can start or stop it.
  • PS3.C: Relationship Between Energy and Forces
    • (NYSED) A push or a pull may cause stationary objects to move, and a stronger push or pull in the same or opposite direction makes an object in motion speed up or slow down more quickly. (secondary to P-PS2-1)
  • ETS1.A: Defining Engineering Problems
    • A situation that people want to change or create can be approached as a problem to be solved through engineering. Such problems may have many acceptable solutions.
Crosscutting Concepts
  • Cause and Effect
    • Simple tests can be designed to gather evidence to support or refute student ideas about causes.


Page contributors: Caroline Leonard
Grades P–2 science standards | P. Physical Sciences