Difference between revisions of "K-PS2-2"

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Latest revision as of 13:02, 13 October 2026

Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.

Clarification statement: Examples of problems requiring a solution could include having a marble or other object move a certain distance, follow a particular path, and knock down other objects. Examples of solutions could include tools such as a ramp to increase the speed of the object and a structure that would cause an object such as a marble or ball to turn.

Assessment boundary: Assessment does not include friction as a mechanism for change in speed.

Resources

Examples and discussion of resources for the learning, teaching, and assessment of K-PS2-2.

Pixel beaver This section could be expanded upon. You can help out by adding to this section.


Assessment

What assessment of K-PS2-2 might look like on a NY state exam.

Pixel beaver This section could be expanded upon. You can help out by adding to this section.



Page contributors:
Grades P–2 science standards | K. Forces and Interactions: Pushes and Pulls